Help - Search - Members - Calendar
Full Version: 2.1 Patch Released
Sixth Sense > Public Board > Unreal Tournament 3 / News
Psyqwix
One thing I immediately liked about the patch is the restoration of the single click menus, double clicking on them were doing my nut in! The way player numbers is displayed on server lists is different, not sure if its really useful or annoying yet tongue.gif
BlackRosie
I hope they fixed something more apart from this clicking thing? Downloading 300 mbs only for this is kinda gay.
hybrid
lol good point

i nearly jizzed myself when i single-clicked for the first time

theres also more spawn protection against titans, titans do less damage to core

just for you rosie,
ENJOY:

UI:

•Disabled wrap for options lists on PC.
•Split out player and bot counts on mixed servers in server browser.
•No longer require double clicking on main menu.
•Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
•Fixed issue with 'no password' connection error not asking for a password, when in online play
•Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
•Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
•Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.


Game:

•No longer disable achievements for mods that don't contain code (maps and custom characters).
•Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
•Reduced visibility of DM beacons in darkmatch.
•Fixed greed exploit with redeemer.
•Updated russian localization. Thanks Michael Sokolkov.
•Removed os helper workaround for Windows 2003 server, now that we have a better fix.
•Fixed low gore issue with Titans.
•Fix for wrong team shader in rare cases.
•Fixed dropflag command not working. Also fixes a CTF exploit.
•Fixed excessive link beam decals for listen servers.
•Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
•Reduced damage to nodes/cores from dead Titan explosion.
•Reduced damage Titans do to nodes/core with weapons.
•Titan melee doesn't knock down spawn protected players.


Server Administration:

•Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
•Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
•Fixed bug with password being removed from URL, during non-seamless travel on the same server
•Fixed bug where the current game profiles mutators would be carried over into other gametypes
•Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
•Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
•Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
•In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
•Added admin-only buttons to the vote menu, which allow admins to force a winning vote
•Fixed non-seamless travel client timeout disconnects.
•Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
•Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)


Mod support:

•Fixed problem with cooking with -mod and ModShaderCache
•Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
•Added mutator hook for blocking team changes


Level specific:

•Fixed WAR-Confrontation raptor exploit.
•Possible fix for darkmatch memory leak.
•Added refshadercache to patch, so titan content will have shaders compiled.
•Fix for reported rare WAR-Floodgate crash.
BlackRosie
Thanks Lee, I appreciate that. The best change here is..... :

•Updated russian localization. Thanks Michael Sokolkov.
hybrid
yeah what a shit name ^^
LLonewolf
No orb on minimap again....
And what the fuck, where is the line in the changelist concerning the suppression of that fucking stingay of my ballz,.... pff massiv fail agan.....
hybrid
yeah i still have this minimap orb bug too :/

lol wolf was getting so angry at bio yesterday for using the stinger ^^
LLonewolf
Not Bio actually wink.gif . I wish you could underpowered some weapons on your own server, with a patch or sthg like that
BlackRosie
This is only ut3 man, that would be too great...
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.